
In this bonus episode of Deep Dive, Locke sits down with Nightdive Studios' programmer Josh 'Slartibarty' Dowell to delve deeper into the remaster of Killing Time including the process of deciding what to remaster, working on the game's HUD, resurrecting cut content from the 3DO version, and more! If you love Killing Time: Resurrected, be sure to show some love to our friends over at Ziggurat Interactive!
Killing Time: Resurrected is available NOW!
🟢 Xbox: https://bit.ly/4eUa2Nb
🔵 PlayStation: https://bit.ly/3TSIkbm
🔴 Nintendo Switch: https://bit.ly/4h3wIwi
🟡 Steam: https://bit.ly/4h3wDZw
🟣 GOG: https://bit.ly/4eQMIQ2
🟠 Humble: https://bit.ly/3Ukgmpp
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